Control Resonant Is a Great Game β It's Even Better When You Read Everything
There's a lot to read in Remedy's Control sequel, even just in the menus. It's worth taking the time to pore over it all.
By Kallie Plagge
The Case for Slowing Down
Remedy Entertainment has never been a studio that expects players to rush. From Alan Wake to the original Control, the Finnish developer has built a reputation for layering its worlds with dense, rewarding text β memos, case files, redacted government documents, and cryptic marginalia that reward the curious. Control Resonant, the studio's long-awaited sequel, continues that tradition and then some.
There's a lot to read in Control Resonant, even just in the menus. It's worth taking the time to pore over it all.
Why the Reading Matters
In an era where most big-budget releases treat supplementary text as optional flavor, Control Resonant treats it as essential architecture. The documents scattered through the Federal Bureau of Control's inverted, shifting corridors aren't just worldbuilding garnish β they're often the key to understanding what's actually happening on screen.
That design philosophy reflects where Remedy has been heading for years. The studio's interconnected universe β sometimes called the Remedy Connected Universe β rewards players who pay attention across games. In 2026, with the studio's slate more ambitious than ever, Control Resonant stands as perhaps its densest and most self-assured entry yet.
The Takeaway
If you're the type of player who skips cutscenes and ignores collectible text, Control Resonant will still be a good game. But if you slow down and read everything, it becomes something closer to essential β a layered, strange, and deeply rewarding experience that only Remedy could make.
Topics: Gaming, Entertainment
via The Verge
